New effects you never seen before during boss fights will cause temporary slowdown due to shader cache which is about 5 seconds then fixes itself back to 60fps. 5) Run CEMU again. Game Version 208, DLC version 3.0. If the cache or pipelines are not the cause, it may be that you've ran out of RAM and are now covering RAM costs by using your Storage Drive's Pagefile which is leagues slower than RAM. Zelda: Breath of the Wild DLC: Cemu emulator version runs well, with better visuals. I think it has to do with the way textures and shaders load in, very weird the randomness of the crashes are. Game version 1.4.1 (v192), Cemuhook 0.5.5.3. Click on File > Load and choose the game (normally with .rpx extension). The photos show for the captured memories quest but not when you try to view them individually zoomed in. Game version 1.4.1 (v208), Cemuhook 0.5.6.2, FPS++, LWZX, GX2SetGPUFenceSkipHack enabled, AMD Light Circle fix, AMD Shadows, High Resolution Shadows, Cpu mode Dual core, Having normally around 25-40FPS in open world, experimental options off, CPU Usage is on normal levels with ~30-50% . CPU mode: Dual-core recompiler; GPU buffer cache accuracy: Low; Whole game is 30FPS no drops or stutters, no bugs, perfect experience. Error -4, Item selection is too fast and I have to flick my control stick, FPS/in-game "stuttering" (Stalling or frequently freezing gameplay), Performance/FPS degredation after sustained play for roughly 30+ Minutes, Previous FPS++ Problems (that are now fixed or patched), Shadows are not rendered correctly on AMD & Intel GPUs, Explosion smoke effects not rendered correctly on NVIDIA GPUs, The area around torches in Kakariko Village has a shadow box, Clouds oriented vertically instead of horizontally on Nvidia, Excessive amount of RAM used for shader cache on Intel/NVIDIA GPUs, Milk/White Water or Rainbow/Skittle/Confetti Texture Glitching, Issues caused by FPS++ (Playing over 30FPS), (3) Current FPS++ Problems (not fixed, unresolved), (7) Issues that don't affect much Gameplay, (8) Previous FPS++ Problems (that are now fixed or patched), The Legend of Zelda: Breath of the Wild (Cemu 1.22.6c WiiU emulator) test of different resolutions, The Legend of Zelda: Breath of the Wild (Cemu 1.22.6c WiiU emulator) increased graphics settings, The Legend of Zelda Breath of the Wild (Cemu 1.19.0.d) (WiiU emulator for PC) (Vega64+R5 36), The Legend of Zelda: Breath of the Wild on Cemu 1.10.0 - AMD GPU, The Legend of Zelda: Breath of the Wild on Cemu 1.11.2 - nVidia GPU, The Legend of Zelda: Breath of the Wild on Cemu 1.11.6 - nVidia GPU, https://www.reddit.com/r/cemu/comments/633x0u/cemu_zelda_fps_guide/, http://compat.cemu.info/wiki/Serfrosts_Cemu_Setup_Guide, https://wiki.cemu.info/index.php?title=The_Legend_of_Zelda:_Breath_of_the_Wild&oldid=14362, Pages using DynamicPageList parser function, FPS hovers between 14.94-15.08 in the starting room. MM Timer:1ms, Upscale Filter: Bilinear, Custom Timer: QPCx1. Resolution: 1800p, 4x Shadows If this directory doesn't exist, make sure to be on the most current update of the game (link below,) and then follow the steps further below: If you have correctly installed the most recent Updates to the specific game, you can effectively skip to Step 4. 3) Let the game run until it prompts you to update the game to continue playing. Stable 60fps, Plateau will dip down to low- mid 50's at times during busy scenes and middle of towns which was expected at 1440p. Runs perfect at constant 30 fps with very rare drops to 28 fps in massive areas with GX2SetGPUFence Skip Hack active. This was resolved in the past. 30-55fps outdoors depending on the area you are in. This fix may be implemented by default later on. The water doesn't have any physics effect. Runs great! see video ^^. Cemuhook. When you change the game's FPS you are also modifying the timestep in an unintended way. Not very playable, it lags during frame drops to 1 fps when landing after jumping and during lighting effects (e.g. Enable : FPS++, LWZX, GX2SetGPUFenceSkipHack. Inside shrines the FPS jumps up higher. 1) Run CEMU. edit: the temporary fix cemu181t1 fixes all of my crashes, haven't crashed in 5 hours, I will update this when the game crashes. Graphic pack 30fps lock disable because it make some freeze (1-2 seconds freeze). Stable 60fps in almost all conditions which is way better then the previous version, a little graphic glitch just like before, no crash and error. Graphic packs - 1080p resolution, Alternative FXAA Antialiasing, fps++, Shader mul accuracy: true (up to 10GB was used during launch). Graphic packs: FXAA, Regular Resolution Shadows, 1080p Res, LWZX, SquareShadowsFix, Static 60Fps Mod. Game is smooth playable, and makes Fun, so enjoy it :)) . The Legend of Zelda: Breath of the Wild v1.5.0/v208 + DLC 3.0 Pack + Cemu v1.15.10 Ultra Compressed | In Parts of 500MB & Single File | Download, Install And Gameplay Proof | The Legend of Zelda: Breath of the Wild Improvment overall with new 120mm cpu fan and cemu.exe priority in task manager set to high. Some shadow glitches in the overworld on the terrain. Serious rendering issues, hard to see anything besides the playable character. When you get to a certain sacred location, you can take on the new "Trial of the … Expansion Pass Bonus • Three treasure chests with in-game clothing exclusive to the expansion pass will be added to the Great Plateau. EDIT: I was getting 14-15 but then I realized that the FenceSkip toggle wasn't set in options and once I enabled it FPS jumped to around 20. Using fenceskip hack with FPS limited to 30 in nvidiainspector to prevent speedup in shrines. News dsogaming.com. 60fps in shrines/dungeons/boss fights.I Use mored1984 settings with 1600:900 internal reso. Also recommended: "https://www.reddit.com/r/cemu/comments/633x0u/cemu_zelda_fps_guide/"!!! 60fps with no drops on both OpenGL and Vulkan backends with respective workarounds and FPS++ cap. CPU mode: Triple-core recompiler; GPU buffer cache accuracy: Low; Min:17,Max:38 Avg:31.57, Game version 1.4.1 (v192), Cemuhook 0.5.6.2. Graphic packs FPS++, LWZX, 1920x1080,and all AMD packs. Sometimes, the lighting reflections all glitches (big rippled bright rings right before Link steps on some pedestal, or when opening some treasure chest. Game is updated to v64, GPU driver is v17.4.1, Low Minimum FPS, Low average outside area, 24 GB RAM Using Bilinear and GPU buffer low and An Xbox One Controller as Input. 13 comments. Am using CEMUHook with both affinity to physical cores and Fence skip hack enabled. I did almost every posible fps boost that I could find on the internet, and i play with GPUFenceskip, cemuHook 0.5. Breath of the Wild expects a constant timestep for the majority of its physics engine, including the issues listed here. Also, for some reason every session I need to run the game once, then exit and reload Cemu and run it again to not get long loads and sub 60FPS. However, in shrines and Yiga hideout it was suprisingly smooth experience with fps > 25. The 360p, 540p and no AA graphic packs don't help much, only about 1 fps or so. The water doesn't have any physics effect. The Legend of Zelda: Breath of the Wild is considered a heavy title, 16GB recommended. Graphic packs No-AA, High Res Shadows, 2.5K Res, Clarity, FPS++, LWZX, NVIDIA Explosion, ReflExtra, Square Kakariko. Input is a DS3 controller with Xinpu drivers. This will render less effects but require less RAM. Without, it runs at 10-12 normally. Obviously, the CPU is bottlenecking performance and is not powerful enough to run the game optimally in the current version of CEMU. Tangledeep Interview: Switch sales are outperforming PC and DLC … But you can actually get into the game now. The game runs at an average of 20fps with hard lag spikes regularly interrupting gameplay. 15-30 FPS on the overworld. Seems to crash a lot when surrounded by mountainous terrain which is about 70-75% of the game. Game version 1.4.1 (v192), Cemuhook 0.5.6.2. CPU Menu Affinity -- Last logical core per physical core (Odd), Cemu Config -- Graphic API [Vulkan] / Async Shader Compile [Enabled] / Precompiled Shaders [Auto] / Scale Filters [Bilinear] / Audio API [XAudio2], Cemu Debug -- Use Cemuhook H264 [Enabled], FPS++ -- Dynamic Game Speed [8 Frames Averaged] / Fence Method [Accurate Fence] / FPS++ Limit [60FPS], Game Profile -- CPU Mode [Auto] (or) [Multi-core Recompiler] / Thread Quantum [45000 Cycles]. Problems persist even with Affinity option enabled, CheatEngine speedhack activated and Video drivers updated. Usually runs at 15 FPS. Using Cemuhook, ShaderCache, Graphicspacks 4K, 30fps lock, Clarity GFX, FPS++, LWZX Crash Workaround, Nvidia Explosion Smoke, ReflExtra. Nvidia Driver: 417.35 Windows 10 CPU mode: Triple-core. Graphic packs FPS++, LWZX, 1920x1080. Also seem to consistently crash when Hestus does his work. Stamina meter draining or refilling too quickly during actions has been fixed. Start your game in the emulator and then close the emulator. "File->Install game update or DLC". Everything works properly. Using 8K shader cache, Cemuhook, Fence skip, default resolution (720p) gets 10-20fps outisde and 15-20fps in shrines. One crash was during a load screen while leaving a shrine and the other was when I hacked my speed really high and was flying across the map while gliding. Zelda: Breath of the Wild - How To Unlock Master Cycle Zero Motorcycle . Game version 1.5 (v208), Cemuhook 0.5.6.3. These get fixed whenever I close out of the emulator and start the game back up. Runs very well, no crashes, some graphic packs are necessary to obtain fps gain. Other than some minor lighting bugs and softlocks, the game seems to be fully playable. AMD FX 8300 @4.0Ghz (2.35Mhz FSB w/ 17x Multi). Le guide est toujours à jour. Triple-core recompiler, host based timer, all logical cores affinity, In overworld it's mostly stable at around 30-45fps, with towns and villages dropping as low as 25fps. I got botw/update/dlc from usb helper, and everything has worked except for the dlc. Some glitches with the textures, No crashes, FPS Drops when it generates shaders cache (10FPS), Using CemuHook, ShaderCache, FPS++ Graphicspack, 2560x1440, No AA, Contrasty, Higher Quality Shadows, and LWZX Crash workaround. Perfectly playable from start to finish. Keyboard input + USB controllers as input devices are supported. Link's newest steed is powered by more than carrots and mushrooms. cemu default timer best, rdts next and heavy stutter with qps all x1,stock gp clocks AB closed, 12gb ram oc 1800, 256 gb ssd pny, xbox 360 wl pad, internal 1440p, DT 4k up downscale 1080, shader mul true, cache accuracy low, triplecore , max quantum, lod extreme, shadows high, gx2draw disabled,fps++ all options enabled , clarity, no depth of field, enhanced reflections, all applicable workarounds, nvidia AA, recording 60fps max bitrate 50mbps shadowplay all steps saved to same partitioned ssd as game and emu files which is the only reason for the stuttering while recording I think as cpu remained under 60%... very impressed!! 8GB DDR3 RAM. The new chapter was opened by the famous game series, which was replenished with an interesting adventure action The Legend of Zelda Breath of the Wild.The game offers a bold entry into the Virtual World, which is full of unusual discoveries, versatile research and many adventures. Inside is always at least 30fps. After you are about 10-15 feet away from an npc, their animation will start to get choppy and slow(an issue with high-texture packs), to fix this; enable. Within FPS++'s Advanced Settings, enable the Menu Fix (Experimental) option. This is with GPU Fence turned off in CEMU. I played with the proper settings for this game, CemuHook, FenceSkip enabled and have 4GB RAM. Essentially all possible issues are discussed on this page above the test section. Cemuhook & Fenceskip enabled.
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